Cave I

The “sweet spot” governs hi-fidelity sound reproduction, enlisting the Enlightenment era position of man at the center of the Universe. Body and room are interlocked in a geometry where the exact spatial image of a recorded sound is reproduced. With intent to buck this system of control and the commensurate value system of the centralized gaze, I rented out a room in a warehouse to host a series of spatial vignettes exploring how spatialized sound can be distributed, lo-fi, and accessible to all types of bodies.

To begin, I built an ambisonic microphone which records sound in three dimensions and a speaker array for playback. Using the tools of 3d audio engineers, I then constructed rooms, caves, and cathedrals out of sound. Objects in the virtual array were panned around the listener, creating the illusion of a three dimensional spatial image.

Speaker “spines” have multiple settings to allow the 3d matrix to fill a number of room sizes and shapes. The speakers can be directed toward a sweet spot or adjusted to intentionally miss the sweet spot for a wider “sweet zone”.